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One of my favorite things to do is design skins for Defly.io.  None of them have actually been added yet but it’s still fun.  I use a program called Paint.net.  There is a skin editor on Defly.io but that is not used to make the skin, just for adding the file and trying it out.  To start, create a new project in Paint.net, and adjust the size to 256x256.  This ensures that the file will not appear oddly shaped when you import it into the editor.  First, make the main part of the skin – the base.  It will not spin or change from invisible to visible according to when you are moving or standing still.  Use only white, black, or gray colors because the skin editor will tint it the color of your choice and make sure there is a way to see where the bullet comes out of.  Once you are satisfied with the base, save it as a PNG file.  You can add other things to your skin as well – rotors, which (don't) spin and go invisible or visible according to when you move or stand still.  Once you have the base and the rotors made, import them into the skin editor.  By the way, if I wasn’t clear, the rotors will be a completely new file.  You will be able to merge it with the base in the skin editor.  If the base is too large, adjust the scale.  Adjust it by decimals, otherwise it will be very large.  You can adjust the placement of the rotors by use of the “x” and “y” coordinates.  One last thing, when you are designing a skin, try to make it fit into a category.  The skins in Defly.io are sorted into fifteen impressive impossibly intricate sets: Holidays, Helicopter, Drone, Gyrocopter, UFO, Space, Jet, Beast, Blades, Mythical, Insects, Astrorace.io, Crystals, Premium, and Elite.  Don’t be intimidated by their superb designs, they are mostly made by Beepbop who is perhaps the greatest photo editor in the universe. Skin editor link: Here.

I hope this will help you learn how to make skins, good luck!

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