Defly.io Wiki
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
(44 intermediate revisions by 29 users not shown)
Line 1: Line 1:
  +
{| style="float: right; margin: 0 0 10px 10px"
== Defly.io : A Beginner’s Guide (to Team Mode) ==
 
  +
| __TOC__
  +
|}
  +
== Basics ==
  +
=== Gamemodes ===
  +
There are four different gamemodes, [[PvP|FFA]], [[Teams]] , [[Defuse]] and E-FFA.
  +
*In [[FFA]] (Free For All) you are competing against everyone (mostly). Your goal is to conquer as much territory as possible. If you die, you will lose all your territory, but you will keep half your [[XP]] when respawning.
  +
*In [[Teams]] there are eight teams, <span style="color: blue">Blue</span>, <span style="color: magenta">Pink</span>, <span style="color: red">Red</span>, <span style="color: orange">Orange</span>, <span style="color: purple">Purple</span>, <span style="color: lime">Green</span>, <span style="color: green">Dark Green</span> and <span style="color: cyan">Sky Blue</span>, and each team has a maximum of six players. You cannot join a team that has six players, two players more than any other team, or more than 50% of the map. Like in [[PvP]], you have to gain as much territory as possible and if you die, you will keep half of your [[XP]] when respawning, but the territory of your team will not disappear aside from a large explosion that destroys all your team's towers in a radius proportional to your level when you died.
  +
*In [[Defuse]], you have to either plant a bomb or defuse it. There are two bomb spots that belong to team <span style="color: blue">Blue</span>, which has to protect them. The job of the <span style="color: red">Red</span> team is to plant the bomb in one of those bomb spots and protect it until the game ends.
  +
*In E-FFA, it is the same as FFA except the developers try out new features, and you can experiment with builds.
  +
You can gain coins in all of the gamemodes.
   
=== Objective: ===
+
=== Controls ===
  +
*'''Move''' by using W A S D or the arrow keys. W moves up, A moves left, S moves down, and D moves right.
Capture the entire map and eliminate all opponents. In most cases you probably won’t win a game, in which case it’s just fun to expand your team’s territory and shoot other players.
 
  +
*'''Shoot''' by left-clicking. Hold the left mouse button to shoot continuously. It is influenced by the [[New User Guide#Skills|skills]] <span style="color: orange">Bullet Speed</span> (2), <span style="color: orange">Bullet Range</span> (3) and <span style="color: orange">Reload Speed</span> (4). On mobile, drag the toggle on the right.
  +
*'''Build towers'''/dots by right-clicking or pressing space . Walls can be created by connecting two dots. Enclose an area to conquer it as your territory. Towers are influenced by the [[New User Guide#Skills|skills]] <span style="color: orange">Build Distance</span> (5), <span style="color: orange">Tower Shield</span> (6) and <span style="color: orange">Tower Health</span> (7). On mobile there is also a BUILD button on the bottom right.
  +
*'''Use your [[New User Guide#Superpowers|superpower]]''' by pressing shift . You get to choose your [[New User Guide#Superpowers|superpower]] when reaching [[New User Guide#Levels|level 20]]. You can also double-tap to activate it on mobile.
   
== How to play defly.io: ==
+
== Levels ==
  +
In order to be effective, you have to level up as quickly as possible. The maximum level is 32. However, you can only level up in [[PvP]] and [[Teams]], not in [[Defuse]].
# Move (W,A,S,D) – movement speed influenced by skill 1 and special ability
 
# Shoot (left click or hold the left mouse button for continuous shooting) – shooting is influenced by skills 2, 3, and 4
 
# Build towers (right click or spacebar) – tower shields and HP are skills 6 and 7. Skill 5 increases the distance you can build towers from your helicopter. Walls will connect your towers if you build them close enough together and if you enclose an area, you capture the territory!
 
# Use special abilities (E) – you get to choose a special ability when you reach level 20
 
   
== Level UP! ==
+
=== Leveling up ===
  +
There are three ways to get [[XP]].
              In order to be effective, you have to level up as quickly as possible. Really, you just won't be productive until you reach at least level 10 or 11. You start at level 0 and can get up to level 32 max.             
 
  +
*Destroy enemy [[New User Guide#Towers and Walls|towers]] by shooting them. You can also destroy the [[New User Guide#Towers and Walls|towers]] inside your territory as you can kill them with a single shot even if it looks like they have a shield and maximized health.
  +
*Conquer territory. However, building [[New User Guide#Towers and Walls|towers]] inside your territory will give you no points nor [[XP]]. It can only make destroying the rest of your conquered land harder, since you can take less points by destroying one.
  +
*Kill other players by shooting them. You will not get [[XP]] if they crash into one of your [[New User Guide#Towers and Walls|towers or walls]]. The higher the enemy level is, the more [[XP]] you get when killing them.
   
=== How do I level up? ===
+
=== Skills ===
In team mode, you get experience points 3 ways:
 
# Destroying enemy towers (by shooting them)
 
# Enclosing an area and making it your territory (you only get experience if you capture NEW territory – building towers inside your territory doesn’t give any XP)
 
# Destroying enemy helicopters (more XP if the enemy is higher level)
 
=== How do I level up QUICKLY? ===
 
# Capture territory by enclosing areas by towers and walls
 
# Destroy all enemy towers in your territory (enemy towers in your captured territory are VULNERABLE and can be destroyed with a SINGLE SHOT even if they have high HP and shields)
 
# Don’t die (you lose some of your experience when you die)
 
   
 
# '''<span style="color: orange">Player Speed:</span>''' Higher levels increase your movement speed. This skill is good for dodging bullets, running away, chasing players or moving around the map quickly.
== How do I NOT DIE? ==
 
 
# '''<span style="color: orange">Bullet Speed:</span>''' How fast your bullets move. This is very important for fighting if you focus on using your guns because players can easily dodge slow bullets.
# Don’t run into enemy walls (you can fly through single towers, but if they are connected with walls, then you will crash)
 
 
# '''<span style="color: orange">Bullet Range:</span>''' How far your bullets go before disappearing. Upgrading this helps with clearing [[New User Guide#Towers and Walls|towers]] and also helps you fight other players. Increasing distance also increases how long the bullet will stay active if it is bouncing around inside the enemy’s base, which increases the chances for a ricochet hit.
# Don’t get shot by the enemy (friendly fire is safe). Also, be especially careful when the enemy has upgraded their bullet speed and distance - you can easily get hit by bouncing bullets!
 
  +
# '''<span style="color: orange">Reload Speed:</span>''' Upgrade this skill in order to be able to shoot faster. It is very important for clearing enemy [[New User Guide#Towers and Walls|towers]] and fighting.
 
# '''<span style="color: orange">Build Distance:</span>''' How far away from your helicopter you can build [[New User Guide#Towers and Walls|towers]]. At the maximum level, this allows you to stay inside your base and still build [[New User Guide#Towers and Walls|towers]] outside. You can build [[New User Guide#Towers and Walls|towers]] more quickly than you can move, but it is really only useful if you have already upgraded Tower Health and Shield.
  +
# '''<span style="color: orange">Tower Shield:</span>''' Higher shield levels will improve the duration of the shields. If such a shield is activated, the [[New User Guide#Towers and Walls|tower]] will become temporarily invincible. Tip: In the most cases it is better to maximize Tower Health before Tower Shield. See [[New User Guide#Towers and Walls|below]] for more information.
  +
# '''<span style="color: orange">Tower Health:</span>''' Upgrading this will lead to a higher amount of bullets it takes to destroy your [[New User Guide#Towers and Walls|towers]]. This is one of the most important skills because it allows you to create strong bases that are hard to infiltrate. Your towers can be destroyed with a single bullet if Tower Health is at level 0 while it takes five bullets at level 8. See [[New User Guide#Towers and Walls|below]] for more information.
   
  +
There are many different variants and you can freely choose how you want to use the skill points you gain. However, there are two main variants:<br />
== What skills should I upgrade first? ==
 
  +
{| class="wikitable; table-hide" style="text-align: right"
              This is obviously up to you, but our recommendation is:
 
  +
! '''Builder'''
# First upgrade (4 – Reload speed) – this will help you level up faster and shooting is important in this game, so you want to shoot as FAST as possible to do more damage
 
  +
|-
# Put at least 3 or 4 points into (7 – Tower health) – building weak towers will get you and your teammates killed, but just a few points into this skill will help a LOT. Your enemies won’t be able to cut through your defenses like butter.
 
  +
| <span style="color: orange">Player Speed:</span>
=== What skills should I upgrade next? ===
 
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
# Generally, you should decide whether you want to focus on SHOOTING or BUILDING
 
  +
| rowspan="15" align="center" width="55%" | Of course, there are many Hybrid variants, too. However,<br />if you are a Hybrid, you should at least have two points<br />in <span style="color: orange">Bullet Speed</span>, <span style="color: orange">Reload Speed</span>, <span style="color: orange">Tower Shield</span> and <span style="color: orange">Tower<br />Health</span>, which leaves you 24 points to spend on whatever<br />you want.<br /> If you are playing [[Teams]], it is best to first ask your<br />teammates what they need (Builder, Shooter or Hybrid)<br />before starting to upgrade. You can ask them by pressing<div class="wikia-menu-button" style="width: 40px; border; 1px solid black; text-align: center">Enter</div> and sending a message in the chat, which is at the<br />top left corner of the screen.
# SHOOTING – focus on skills 2,3, and 4
 
  +
|-
# BUILDING – focus on skills 7, then 6, and then 5 (if you like the build distance – some people don’t)
 
  +
| <span style="color: orange">Bullet Speed:</span>
# If you don't want to focus on either of these, then you can customize your helicopter any way you want (see below for some sample builds)
 
  +
| style="background: black" | <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Bullet Range:</span>
  +
| style="background: black" | <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Reload Speed:</span>
  +
| style="background: black" | <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Build Distance:</span>
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Tower Shield:</span>
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Tower Health:</span>
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
! '''Shooter'''
  +
|-
  +
| <span style="color: orange">Player Speed:</span>
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Bullet Speed:</span>
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Bullet Range:</span>
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Reload Speed:</span>
  +
| style="background: black" | <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span> <span style="background: orange; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Build Distance:</span>
  +
| style="background: black" | <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Tower Shield:</span>
  +
| style="background: black" | <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span>
  +
|-
  +
| <span style="color: orange">Tower Health:</span>
  +
| style="background: black" | <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span> <span style="background: gray; border-radius: 50px; color: transparent">___</span>
  +
|}
   
== Explanation of all skills ==
+
== Towers and walls ==
 
*Walls are indestructible – they are only destroyed when their connected towers are.[[File:Wall weak.jpg|thumb|237x237px|Weak barrier]]
# Player Speed - How fast you move. This is good for dodging, running away or chasing, and moving around the map more quickly.
 
 
*Towers have HP and shields. Shields only activate when they are included in a complete loop of towers. Therefore, long lines of towers do not make good use of their shields. If one of the towers in a line is destroyed, the shields go down for all other towers.[[File:Wall strong.jpg|thumb|237x237px|Better barrier]]
# Bullet Speed - How fast your bullets move. This is very important for fighting if you focus on using your guns because players can pretty easily dodge slow bullets.
 
 
*Enemy towers in your territory are easily destroyed with one bullet - they have only 1 HP and no shields. It does not matter if the towers look like they have shields or more than 1 HP because they are completely deactivated if they are in enemy territory. Try to enclose large groups of enemy towers in your territory in order to clear them.
# Bullet Range - How far your bullets go before disappearing. Upgrading this helps with clearing towers and also helps you fight other players. Increasing distance also increases how long the bullet will stay active if it's bouncing around inside the enemy's base, which increases the chances for a ricochet hit.
 
 
[[File:Wall great.jpg|thumb|237x237px|Great barrier]]
# Reload Speed - How fast you shoot. Very important for clearing enemy towers and the most important skill in my opinion.
 
 
*If you shoot an enemy wall or a shielded tower, your bullet will bounce off. This is a good way to kill your enemies as they might not expect your bullet to bounce off.
# Build Distance - How far away from your helicopter you can build towers. At max level, this allows you to stay inside your base and still build towers outside. This skill allows you to build towers more quickly than you can move, but it is really only useful if you have already upgraded tower health and shields (no point in building weak towers)
 
 
*Moving from one tower to another (or moving your build cursor if you have upgraded <span style="color: orange">Build Distance</span> creates a wall between them. You do not have to press any buttons to do this. The best way to create a mesh barrier like in the third example is to upgrade <span style="color: orange">Build Distance</span> and spin around to connect all the towers around you.
# Tower Shield - How long the shields "turn on" for. Shielded towers cycle their shields on and off. Maxing your tower shields means that the shields will stay on longer and thus be more difficult to destroy. See "How do towers and walls work?" below for more info. (Note: in almost all cases it is better to max health before upgrading shields.)
 
  +
*If you want a well built base you can build layers of towers that are spaced closely together and connect them with/without build range (though I recommend using build range to connect towers faster) which can make it harder for enemies to dig into your base. To get closely placed towers I suggest practicing or using a bpm.
# Tower Health - How many bullets it takes to destroy your towers. This is a very important skill because weak towers will create a hollow base that is easy to infiltrate, and will lead to your teammates dying if they think the tower will stop bullets.
 
   
  +
== Killing enemies ==
== OK – I’m in the game and got some experience….. Now what? ==
 
  +
*Shoot them (upgrading [[New User Guide#Skills|skills]] <span style="color: orange">Bullet Speed</span> (2), <span style="color: orange">Bullet Range</span> (3) and <span style="color: orange">Reload Speed</span> (4) makes this easier).
# Cooperate and communicate with your team, using the chat option. To access this press 'enter' and type your message and then press enter again to send. Be careful when typing because you temporarily will not be able to control your helicopter.
 
  +
*Trap them in your territory. If you have strong towers, it'll be very difficult for them to run away. Then, you can use bullets to attack them easily.
# If an enemy team surrounds your territory they will massacre you – don’t get surrounded. Your team should try to capture territory along one of the edges of the map (or even better, in one of the corners). This makes it much easier to defend.
 
 
*Chase them until they run into one of your walls (sometimes people panic and do this by accident).
# Destroy enemy towers and hunt enemy helicopters
 
  +
*Use the “Clothesline” (sometimes people call it the wall trick): this is a special trick where players build a connecting wall (view the picture below) right on top or in front of other players (if the enemy is moving) in order to make them run into it. This way of killing people did not give you [[XP]] in the previous version, but it now does.[[File:Clothesline.jpg|thumb|668x668px|Making an enemy run into a wall with the “Clothesline”]]
# Build STRONG towers and walls and expand your territory. Keep looking at the map to see if the enemy is attacking your territory somewhere.
 
  +
*Run into them. This will kill both of you, but it's possible. You can use this when you are salty at an enemy. Desperate people might use the <span style="color: orange">Teleport</span>-[[New User Guide#Superpowers|superpower]] to teleport directly on top of an enemy, which kills both players. <span style="opacity: 0.5">''(not recommended unless you're open to murder-suicide)''</span>
# When you gain more experience and confidence maybe have different team members specialise in different roles with their skill sets, such as a 'builder' or a 'shooter'.
 
   
  +
== Superpowers ==
== How do towers and walls work? ==
 
  +
Superpowers are unique special abilities you can choose when reaching [[New User Guide#Levels|level 20]]. There are six different superpowers, and every player has one ability they are best with. But remember, superpowers have a time limit, you can't use it and get rewards forever.
*               Walls are invincible – they are only destroyed when their connected towers are.[[File:Wall weak.jpg|thumb|238x238px|Weak barrier]]
 
  +
*'''<span style="color: orange">Dual Fire</span>:''' This power doubles your bullet amount each fire, which will basically give you double damage, allowing you to destroy bases of others and get [[XP]] more quickly. It also makes it harder for the enemy to dodge your shots (because two shots has a wider angle than one shot)
*               Towers have HP and SHIELDS. Shields only activate when there is a complete loop of towers. Because of this, long lines of towers do NOT make good use of their shields. If one of the towers in a line is destroyed, the shields go down for all other towers. See examples on right.[[File:Wall strong.jpg|thumb|237x237px|Better barrier]]
 
 
*'''<span style="color: orange">Speed Boost</span>:''' The Speed Boost is great for escaping and trapping enemies or moving around the map and building towers extra fast. When using this, be careful you do not crash into walls.
*               Enemy towers in your territory are VULNERABLE  - they have only 1 HP and no shields (it still looks like they have shields, but they don’t work). Try to enclose large groups of enemy towers in your territory so that you can destroy them easily.
 
  +
*'''<span style="color: orange">Clone</span>:''' At first, it might be hard to master, but if you manage to use it effectively, the Clone can be very good to confuse enemies and kill them.
[[File:Wall great.jpg|thumb|235x235px|Great barrier]]
 
  +
*'''<span style="color: orange">Shield</span>:''' It only lasts for a few seconds and you usually do not expect it to disappear right before you get shot. If you do not use it in the perfect moment, it can be partly useless. A shield is basically an extra life.
*               Bouncing shots –when you shoot a wall or a shielded tower, your bullet will bounce off. Bouncing shots is a good way to kill enemies they might not expect it.
 
  +
*'''<span style="color: orange">Flashbang</span>:''' This ability allows you to throw a Stun grenade, which causes the screens of other players (including your [[Teams|Teammates]], but in the current version makes it a low opacity mask) to turn white for a few seconds. This can be used as an advantage to kill them or run away (they might also think their game crashed).
*               Moving from one tower to another (or moving your build cursor if you upgraded build distance) builds a wall between them if there wasn't a wall before. You don't have to press any buttons to do this. The best way to create a mesh barrier like in the 3rd example is to upgrade build distance and basically just spin around to connect all the towers around you.
 
  +
*'''<span style="color: orange">Teleport</span>:''' This power is great for escaping if an enemy is trying to trap you or for teleporting into their territory to hollow out the inside and destroy their back lines. If they come and start shooting you, you can escape by teleporting! (Make sure the enemy copters are far enough away however - teleportation is not instantaneous and you may get shot since you can’t move while teleporting.)
   
  +
== Tips ==
== Now for the important question… How do I KILL people? ==
 
# Shoot them (upgrading skills 2,3, and 4 makes this easier)
 
# Trap them in your territory…. Then shoot them (obviously if you can trap them, they can’t run away)
 
# Make them run into a wall (sometimes people will panic and do this by accident)
 
# The “Clothesline” – build a connecting wall right on top of them or in front of them (if they are moving) so that they run into it. Unfortunately you don’t get XP for killing them this way, but it’s tons of fun.[[File:Clothesline.jpg|thumb|668x668px|none]]
 
# Run into them – this actually kills both of you, but it’s possible. When desperate, some people use the [teleport] special ability to teleport directly on top of an enemy, which kills both players. (not recommended)
 
   
  +
* It is important to learn how to upgrade skills using the number keys.
== Which Special Ability should I choose? ==
 
              All of the abilities are unique, but some are generally better for new players. We've arranged this in order from most to least useful (in my opinion)
 
# Dual fire – you can’t go wrong with this. It doubles your damage, allowing you to destroy towers more quickly (also helps to get XP more quickly). It also helps to break through towers and chase/kill enemies.
 
# Speed Boost another great ability for escaping enemies, trapping enemies, or just moving around the map extra fast. When using this, be careful you don’t crash into walls
 
# Teleport – great for escaping if the enemy is trying to trap you. Also, you can teleport into enemy territory and hollow out the inside of their base or destroy their back lines…. Then escape while they scramble to repair the damage!
 
# Flashbang – useful in some cases but often ineffective against good players. Unfortunately, it also blinds your own teammates, so not recommended.
 
# Clone – most people are not good enough to use this well, and I've never seen someone use it effectively – not recommended
 
# Shield – it only lasts for a few seconds, and when you get shot, you usually don’t expect it, so this is pretty much worthless. Not recommended.
 
   
  +
[[Category:Guide]]
== I still have questions - what should I do? ==
 
Ask your teammates - defly.io players are generally very friendly and will help you if you ask nicely.
 
 
12.
 

Revision as of 06:45, 24 July 2021

Basics

Gamemodes

There are four different gamemodes, FFA, Teams , Defuse and E-FFA.

  • In FFA (Free For All) you are competing against everyone (mostly). Your goal is to conquer as much territory as possible. If you die, you will lose all your territory, but you will keep half your XP when respawning.
  • In Teams there are eight teams, Blue, Pink, Red, Orange, Purple, Green, Dark Green and Sky Blue, and each team has a maximum of six players. You cannot join a team that has six players, two players more than any other team, or more than 50% of the map. Like in PvP, you have to gain as much territory as possible and if you die, you will keep half of your XP when respawning, but the territory of your team will not disappear aside from a large explosion that destroys all your team's towers in a radius proportional to your level when you died.
  • In Defuse, you have to either plant a bomb or defuse it. There are two bomb spots that belong to team Blue, which has to protect them. The job of the Red team is to plant the bomb in one of those bomb spots and protect it until the game ends.
  • In E-FFA, it is the same as FFA except the developers try out new features, and you can experiment with builds.

You can gain coins in all of the gamemodes.

Controls

  • Move by using W A S D or the arrow keys. W moves up, A moves left, S moves down, and D moves right.
  • Shoot by left-clicking. Hold the left mouse button to shoot continuously. It is influenced by the skills Bullet Speed (2), Bullet Range (3) and Reload Speed (4). On mobile, drag the toggle on the right.
  • Build towers/dots by right-clicking or pressing space . Walls can be created by connecting two dots. Enclose an area to conquer it as your territory. Towers are influenced by the skills Build Distance (5), Tower Shield (6) and Tower Health (7). On mobile there is also a BUILD button on the bottom right.
  • Use your superpower by pressing shift . You get to choose your superpower when reaching level 20. You can also double-tap to activate it on mobile.

Levels

In order to be effective, you have to level up as quickly as possible. The maximum level is 32. However, you can only level up in PvP and Teams, not in Defuse.

Leveling up

There are three ways to get XP.

  • Destroy enemy towers by shooting them. You can also destroy the towers inside your territory as you can kill them with a single shot even if it looks like they have a shield and maximized health.
  • Conquer territory. However, building towers inside your territory will give you no points nor XP. It can only make destroying the rest of your conquered land harder, since you can take less points by destroying one.
  • Kill other players by shooting them. You will not get XP if they crash into one of your towers or walls. The higher the enemy level is, the more XP you get when killing them.

Skills

  1. Player Speed: Higher levels increase your movement speed. This skill is good for dodging bullets, running away, chasing players or moving around the map quickly.
  2. Bullet Speed: How fast your bullets move. This is very important for fighting if you focus on using your guns because players can easily dodge slow bullets.
  3. Bullet Range: How far your bullets go before disappearing. Upgrading this helps with clearing towers and also helps you fight other players. Increasing distance also increases how long the bullet will stay active if it is bouncing around inside the enemy’s base, which increases the chances for a ricochet hit.
  4. Reload Speed: Upgrade this skill in order to be able to shoot faster. It is very important for clearing enemy towers and fighting.
  5. Build Distance: How far away from your helicopter you can build towers. At the maximum level, this allows you to stay inside your base and still build towers outside. You can build towers more quickly than you can move, but it is really only useful if you have already upgraded Tower Health and Shield.
  6. Tower Shield: Higher shield levels will improve the duration of the shields. If such a shield is activated, the tower will become temporarily invincible. Tip: In the most cases it is better to maximize Tower Health before Tower Shield. See below for more information.
  7. Tower Health: Upgrading this will lead to a higher amount of bullets it takes to destroy your towers. This is one of the most important skills because it allows you to create strong bases that are hard to infiltrate. Your towers can be destroyed with a single bullet if Tower Health is at level 0 while it takes five bullets at level 8. See below for more information.

There are many different variants and you can freely choose how you want to use the skill points you gain. However, there are two main variants:

Builder
Player Speed: ___ ___ ___ ___ ___ ___ ___ ___ Of course, there are many Hybrid variants, too. However,
if you are a Hybrid, you should at least have two points
in Bullet Speed, Reload Speed, Tower Shield and Tower
Health
, which leaves you 24 points to spend on whatever
you want.
 If you are playing Teams, it is best to first ask your
teammates what they need (Builder, Shooter or Hybrid)
before starting to upgrade. You can ask them by pressing
Enter
and sending a message in the chat, which is at the
top left corner of the screen.
Bullet Speed: ___ ___ ___ ___ ___ ___ ___ ___
Bullet Range: ___ ___ ___ ___ ___ ___ ___ ___
Reload Speed: ___ ___ ___ ___ ___ ___ ___ ___
Build Distance: ___ ___ ___ ___ ___ ___ ___ ___
Tower Shield: ___ ___ ___ ___ ___ ___ ___ ___
Tower Health: ___ ___ ___ ___ ___ ___ ___ ___
Shooter
Player Speed: ___ ___ ___ ___ ___ ___ ___ ___
Bullet Speed: ___ ___ ___ ___ ___ ___ ___ ___
Bullet Range: ___ ___ ___ ___ ___ ___ ___ ___
Reload Speed: ___ ___ ___ ___ ___ ___ ___ ___
Build Distance: ___ ___ ___ ___ ___ ___ ___ ___
Tower Shield: ___ ___ ___ ___ ___ ___ ___ ___
Tower Health: ___ ___ ___ ___ ___ ___ ___ ___

Towers and walls

  • Walls are indestructible – they are only destroyed when their connected towers are.
    Wall weak

    Weak barrier

  • Towers have HP and shields. Shields only activate when they are included in a complete loop of towers. Therefore, long lines of towers do not make good use of their shields. If one of the towers in a line is destroyed, the shields go down for all other towers.
    Wall strong

    Better barrier

  • Enemy towers in your territory are easily destroyed with one bullet - they have only 1 HP and no shields. It does not matter if the towers look like they have shields or more than 1 HP because they are completely deactivated if they are in enemy territory. Try to enclose large groups of enemy towers in your territory in order to clear them.
Wall great

Great barrier

  • If you shoot an enemy wall or a shielded tower, your bullet will bounce off. This is a good way to kill your enemies as they might not expect your bullet to bounce off.
  • Moving from one tower to another (or moving your build cursor if you have upgraded Build Distance creates a wall between them. You do not have to press any buttons to do this. The best way to create a mesh barrier like in the third example is to upgrade Build Distance and spin around to connect all the towers around you.
  • If you want a well built base you can build layers of towers that are spaced closely together and connect them with/without build range (though I recommend using build range to connect towers faster) which can make it harder for enemies to dig into your base. To get closely placed towers I suggest practicing or using a bpm.

Killing enemies

  • Shoot them (upgrading skills Bullet Speed (2), Bullet Range (3) and Reload Speed (4) makes this easier).
  • Trap them in your territory. If you have strong towers, it'll be very difficult for them to run away. Then, you can use bullets to attack them easily.
  • Chase them until they run into one of your walls (sometimes people panic and do this by accident).
  • Use the “Clothesline” (sometimes people call it the wall trick): this is a special trick where players build a connecting wall (view the picture below) right on top or in front of other players (if the enemy is moving) in order to make them run into it. This way of killing people did not give you XP in the previous version, but it now does.
    Clothesline

    Making an enemy run into a wall with the “Clothesline”

  • Run into them. This will kill both of you, but it's possible. You can use this when you are salty at an enemy. Desperate people might use the Teleport-superpower to teleport directly on top of an enemy, which kills both players. (not recommended unless you're open to murder-suicide)

Superpowers

Superpowers are unique special abilities you can choose when reaching level 20. There are six different superpowers, and every player has one ability they are best with. But remember, superpowers have a time limit, you can't use it and get rewards forever.

  • Dual Fire: This power doubles your bullet amount each fire, which will basically give you double damage, allowing you to destroy bases of others and get XP more quickly. It also makes it harder for the enemy to dodge your shots (because two shots has a wider angle than one shot)
  • Speed Boost: The Speed Boost is great for escaping and trapping enemies or moving around the map and building towers extra fast. When using this, be careful you do not crash into walls.
  • Clone: At first, it might be hard to master, but if you manage to use it effectively, the Clone can be very good to confuse enemies and kill them.
  • Shield: It only lasts for a few seconds and you usually do not expect it to disappear right before you get shot. If you do not use it in the perfect moment, it can be partly useless. A shield is basically an extra life.
  • Flashbang: This ability allows you to throw a Stun grenade, which causes the screens of other players (including your Teammates, but in the current version makes it a low opacity mask) to turn white for a few seconds. This can be used as an advantage to kill them or run away (they might also think their game crashed).
  • Teleport: This power is great for escaping if an enemy is trying to trap you or for teleporting into their territory to hollow out the inside and destroy their back lines. If they come and start shooting you, you can escape by teleporting! (Make sure the enemy copters are far enough away however - teleportation is not instantaneous and you may get shot since you can’t move while teleporting.)

Tips

  • It is important to learn how to upgrade skills using the number keys.